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MUI_Image.doc
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TABLE OF CONTENTS
Image.mui/Image.mui
Image.mui/MUIA_Image_FontMatch
Image.mui/MUIA_Image_FontMatchHeight
Image.mui/MUIA_Image_FontMatchWidth
Image.mui/MUIA_Image_FreeHoriz
Image.mui/MUIA_Image_FreeVert
Image.mui/MUIA_Image_OldImage
Image.mui/MUIA_Image_Spec
Image.mui/MUIA_Image_State
Image.mui/Image.mui
Image class is used to display one of MUI's standard
images or some selfmade image data.
Image.mui/MUIA_Image_FontMatch
NAME
MUIA_Image_FontMatch -- (V4 ) [I..], BOOL
FUNCTION
If TRUE, width and height of the given image will be
scaled to match the current font. Images are always
defined with a reference font of topaz/8, bigger fonts
will make the image grow (as long as its maximum size
is big enough).
EXAMPLE
The arrows of a scroll bar are e.g. defined with
MUIA_Image_FontMatch.
SEE ALSO
MUIA_Image_FontMatch, MUIA_Image_FontMatchWidth
Image.mui/MUIA_Image_FontMatchHeight
NAME
MUIA_Image_FontMatchHeight -- (V4 ) [I..], BOOL
FUNCTION
If TRUE, the height of the given image will be scaled
to match the current font. Images are always defined
with a reference font of topaz/8, bigger fonts will
make the image grow (as long as its maximum size
is big enough).
SEE ALSO
MUIA_Image_FontMatch, MUIA_Image_FontMatchWidth
Image.mui/MUIA_Image_FontMatchWidth
NAME
MUIA_Image_FontMatchWidth -- (V4 ) [I..], BOOL
FUNCTION
If TRUE, the width of the given image will be scaled
to match the current font. Images are always defined
with a reference font of topaz/8, bigger fonts will
make the image grow (as long as its maximum size
is big enough).
SEE ALSO
MUIA_Image_FontMatch, MUIA_Image_FontMatchHeight
Image.mui/MUIA_Image_FreeHoriz
NAME
MUIA_Image_FreeHoriz -- (V4 ) [I..], BOOL
FUNCTION
Tell the image if its allowed to get scaled horizontally.
Defaults to FALSE.
SEE ALSO
MUIA_Image_FreeVert, MUIA_Image_FontMatch
Image.mui/MUIA_Image_FreeVert
NAME
MUIA_Image_FreeVert -- (V4 ) [I..], BOOL
FUNCTION
Tell the image if its allowed to get scaled vertically.
Defaults to FALSE.
SEE ALSO
MUIA_Image_FreeHoriz, MUIA_Image_FontMatch
Image.mui/MUIA_Image_OldImage
NAME
MUIA_Image_OldImage -- (V4 ) [I..], struct Image *
FUNCTION
Allows you to use any conventional image structure
within a MUI window. The resulting object is always
as big as the image and not resizable.
Image.mui/MUIA_Image_Spec
NAME
MUIA_Image_Spec -- (V4 ) [I..], char *
FUNCTION
Specify the type of your image. Usually, you will
use one of the predefined standard images here,
(one of the MUII_xxx definitions from mui.h),
but you also can supply a string containing
a MUI image specification. Image specifications
always starts with a digit, followed by a ':',
followed by some parameters. Currently, the
following things are defined (all numeric
parameters need to be ascii values!):
"0:<x>" where <x> is between MUII_BACKGROUND and
MUII_FILLBACK2 identifying a builtin pattern.
"1:<x>" where <x> identifies a builtin standard image.
Don't use this, use "6:<x>" instead.
"2:<r>,<g>,<b>" where <r>, <g> and <b> are 32-bit RGB
color values specified as 8-digit hex
string (e.g. 00000000 or ffffffff).
Kick 2.x users will get an empty image.
"3:<n>" where <n> is the name of an external boopsi
image class.
"4:<n>" where <n> is the name of an external MUI brush.
"5:<n>" where <n> is the name of an external picture
file that should be loaded with datatypes.
Kick 2.x users will get an empty image.
"6:<x>" where <x> is between MUII_WindowBack and
MUII_Count-1 identifying a preconfigured
image/background.
SEE ALSO
MUIA_Image_OldImage
Image.mui/MUIA_Image_State
NAME
MUIA_Image_State -- (V4 ) [IS.], LONG
FUNCTION
Some MUI images offer different states, you can select
one of the by setting this attribute. Simply use
one of the IDS_NORMAL, IDS_SELECTED, ... values
defined in "intuition/imageclass.h".
Note: Objects that respond to user input will
automatically toggle their state between
IDS_NORMAL to IDS_SELECTED depending on
their MUIA_Selected attribute.
SEE ALSO
MUIA_Image_Spec